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What type of server do you think Avian should be on?
PvE 57%  57%  [ 12 ]
PvP 43%  43%  [ 9 ]
I don't care 0%  0%  [ 0 ]
Total votes : 21
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 Post subject: PvP vs. PvE
PostPosted: Wed Oct 13, 2004 5:09 pm 
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OK i'm gonna do an informal poll to see where people stand on this issue right now. This is not a binding vote and whichever side gets the majority vote does not necessarily mean that is what we will do.

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PostPosted: Wed Oct 13, 2004 5:14 pm 
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Good poll Moll... you might want to add "Both" as an option.

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PostPosted: Wed Oct 13, 2004 5:36 pm 
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interesting thought Talon... we hadn't discussed that option much. I don't think you can add items to a poll after it's started. If you are in favor of both then just say "I don't care" and post your opinion here I guess.

One thing I don't like about both is that would in a sense make 2 Avians in WoW, which would divide us in half... half people on one server at one time and about half on the other. That also may be tricky to govern.

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PostPosted: Wed Oct 13, 2004 5:39 pm 
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Yeah, you should be able to add an option. Just go to your original post and hit edit. Should fix it.

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PostPosted: Wed Oct 13, 2004 7:01 pm 
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I checked "PvP." The more I hear Cyrus talk about danger while doing a mission, the more intriguing the idea becomes.

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PostPosted: Wed Oct 13, 2004 10:59 pm 
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Rocklar wrote:
I checked "PvP." The more I hear Cyrus talk about danger while doing a mission, the more intriguing the idea becomes.


How about both?...

PVP would become a pain in the ass after a while.....if we don't level up as fast as other people, were going to get killed by higher levelers, or quests will become harder......unless that stuff is fixed.....I dunno personally, I'd rather stick on the beta server, and that's what I'm going to do no matter what....my main character will be there, and my secondary on the pvp server.....I gues it really alll depends on how pvp fairs.....if we have like castles on each side that we can capture, then perhaps I'll stick to the pvp...I dunno....but as of now, most of my friends, if not all, are going to be on the beta server, so I'll probably be playing there first. :P


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PostPosted: Wed Oct 13, 2004 11:11 pm 
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I am not ready for another vote. I was learning things from the other thread, and I am not sure what kind of server I want. I was for PvP, but I was actively listening to the PvE guys. I think beta testing is needed.


I want PvP for real danger

I want PvE for less l337 asses


I don't think I want both, I left SWG because it became too hard to find other PA members. I would like our WoW community to be tight, and not spread out across too many servers.


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PostPosted: Wed Oct 13, 2004 11:35 pm 
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Cyrus Rex wrote:
I don't think I want both, I left SWG because it became too hard to find other PA members. I would like our WoW community to be tight, and not spread out across too many servers.


Amen

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PostPosted: Thu Oct 14, 2004 1:02 am 
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Golga Bolg wrote:
Cyrus Rex wrote:
I don't think I want both, I left SWG because it became too hard to find other PA members. I would like our WoW community to be tight, and not spread out across too many servers.


Amen

Amen to Golga's Amen.

How does starting area affect things, though. You start in your race specific city, right? How long will it take us to meet up somewhere?

Also, I plan on having both Alliance and Horde characters, although my Alliance characters would be primary.

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PostPosted: Thu Oct 14, 2004 1:41 am 
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Locke_Trinmin wrote:
PVP would become a pain in the ass after a while.....if we don't level up as fast as other people, were going to get killed by higher levelers, or quests will become harder



What I cannot wrap my mind around is why PvE isn't a better option since it includes a lot of PvP as well as the chance to avoid if you aren't for it. I understand the potential first shot gank penalty in foreign lands but there will be plenty of danger when you seek it out in enemy territory.

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PostPosted: Thu Oct 14, 2004 1:42 am 
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Quote:
How does starting area affect things, though. You start in your race specific city, right? How long will it take us to meet up somewhere?

Also, I plan on having both Alliance and Horde characters, although my Alliance characters would be primary.

Again, a current tester my have the best answer.... but from what I saw, we could meet up within the first day. Humans, Dwarves, and Gnomes are close to each other. Elves are a good ways off.

BTW, I watched the JuniorX elf movie. I forget what class he was, maybe druid. In the end it shows the big elf city.... very cool.

Do boat rides cost money? If so that may be the biggest obstacle for Elves to meet up with the others.

Also have you tried to take class missions in another races location? Would I as a human have trouble taking my warlock missions out of the gnome starting location?


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What I cannot wrap my mind around is why PvE isn't a better option since it includes a lot of PvP as well as the chance to avoid if you aren't for it.


The PvP available in PvE server is a watered down version that has a rule set destined to be a griefing tool. On PvP server the enemy will kill you on site or flee. On PvE server the enemy will walk around like he is your buddy until you are weak from battle, or he has amassed a group to squish you into jelly. That is just not fun.

SWG's system where I can see you killing Storm Troopers but not aid the troopers was crap. If I am a covert imp, I am undercover, you attack troopers when I am looking -you blow your cover. The SWG rule set blew the fun of tacking on a side. WoW PvE is like the SWG rules in that the enemy who is clearly your enemy, can pick flowers around your feel, then kill you when you are weak. It blows the fun out of being enemies.

PvP on a PvE server is not quite the same PvP that is on the PvP server. It has less real fear, less real fun in that fear regard. Just more rules that make it suck to die by your foe.

I think that is what us PvP guys are thinking. It is not that we want to PvP all the time. It is just when we are looking for it, we get it, not a watered down version that promotes rule abuse. PvP in WoW is designed as the endgame, with lots of systems to reward players who do it. Like Avian trying to limit players from going covert, Playing on the PvE server will be limiting some of the content…. Contern that Blizzard is making better than SWG will ever have.

All that being said… I am still on the fence. That is how much I hate templates of the month -A PvP food group.


Last edited by Cyrus Rex on Thu Oct 14, 2004 2:00 am, edited 2 times in total.

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PostPosted: Thu Oct 14, 2004 1:46 am 
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Locke, that isn't really true. At low levels, your usually in your own little space, nice and safe. And even as you advance, the areas you are now able to travel into safely (won't get your head biten off right away) still won't have many people from another faction.

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PostPosted: Thu Oct 14, 2004 1:49 am 
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tobiasds wrote:
Locke_Trinmin wrote:
PVP would become a pain in the ass after a while.....if we don't level up as fast as other people, were going to get killed by higher levelers, or quests will become harder



What I cannot wrap my mind around is why PvE isn't a better option since it includes a lot of PvP as well as the chance to avoid if you aren't for it. I understand the potential first shot gank penalty in foreign lands but there will be plenty of danger when you seek it out in enemy territory.


To be honest, I'm not all that knowledgable about it. The reason I'm thinking PvP are as follows:
Making a difference in the GCW for lack of a better term. Having contested territories to try to fight for and change the game for your side, and see who's winning and losing.

The larger element of danger. I'm always going to be scared of running into a PvPer that can hand me my ass, but in SWG I really wasn't afraid of any mob, at all. There just wasn't that fear factor that makes exploring more exciting. If you think that will still be there in the higher levels of the game, then I'm not so concerned about it. What I am concerned about is hitting level 60, and only really having to worry about instanced dungeons that are difficult, and being able to run pretty much wherever I want to with impunity otherwise. The struggle and the conflict make the game last longer, give you more obstacles to overcome and goals to achieve.

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PostPosted: Thu Oct 14, 2004 1:57 am 
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Cetera wrote:
Making a difference in the GCW for lack of a better term. Having contested territories to try to fight for and change the game for your side, and see who's winning and losing.


PvE servers will have all of these.

Cetera wrote:
The larger element of danger. I'm always going to be scared of running into a PvPer that can hand me my ass, but in SWG I really wasn't afraid of any mob, at all.


Danger can always be sought out if you choose. Especially at level 60. Many Instanced Dungeons are in enemy territory or require going there to get the necessary "keys" to open the instance.

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PostPosted: Thu Oct 14, 2004 8:16 am 
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If PvP wins by a narrow margin, should we reconsider the PvP aspect? The last thing I want is to split a small group in half.

meaninf is the lesser of 2 evils having the Pro PvP people on the PvE server where there is the option for PvP. Or, move the Pro PvE people to a server where they do not want to be confronted by other players?

As a person who voted Pro PvP, I think I could get along just fine on the PvE server. Though time will ultimately tell how we feel. All this upfront work is purely a guess on our parts (with the exception of those people lucky enough to be playing the beta product). :D

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PostPosted: Thu Oct 14, 2004 10:10 am 
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Blizzard should really help us out and just put all of un in beta right now. :wink:

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PostPosted: Thu Oct 14, 2004 10:39 am 
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Cetera wrote:
Blizzard should really help us out and just put all of un in beta right now. :wink:


There's something I agree with you on one hundred percent. :D

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PostPosted: Thu Oct 14, 2004 11:20 am 
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Cyrus Rex wrote:
Do boat rides cost money? If so that may be the biggest obstacle for Elves to meet up with the others.

I'm not sure. I know the tram and zeppelin ride is free, but the gryphon and bat rides cost money and you have to discover the paths you want to get to before you can travel there. I assume the boats are free like tram and zeppelin.

Cyrus Rex wrote:
Also have you tried to take class missions in another races location? Would I as a human have trouble taking my warlock missions out of the gnome starting location?


No, this will not be a problem. The class trainers are available to every race (of the same faction of course). I think quests are the same way... the quests are level and class-specific, but not race specific. You can also find class trainers pretty easily (they are in every starting area, and in the big cities).

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PostPosted: Fri Oct 15, 2004 2:16 pm 
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Well, alot has changed since I last played. When I used to play on the pvp server, I was in a area called "Hillsbrad" alot. And Hillsbrad was absolute hell because there were too many high levelers kicking my ass, when I tried to do quests. But that was really the only area...alot has changed, and with this new honor system well I probably won't have to worry about getting ganked.

On the beta serer, there will be dueling, arenas, and whatever else relating to pvp....so it should still be fun. I'm not against playing on the pvp server, or having my main character there, I'd just prefer to start on the beta, that's all. :)


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PostPosted: Mon Oct 25, 2004 12:01 pm 
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I am now leaning more towards PvE. I want us to have 2 guilds on the same server and that can only be done on a PvE server.

Also, I witnessed some griefing last night on PvP server, and it is making me think twice about whether or not this "honor system" is enough to prevent griefing. I have a character on the PvP server (lvl 12 Tauren Druid right now), and I was pretty deep in noob territory last night (Bloodhoof Village) and there was a high level Alliance character killing everyone in the village. Several people were complaining that the guy was farming their corpses so they couldn't even get away. I'm not high enough yet to try out the PvPing for myself, but from a "noob just wanting to level up his character" perspective, that was a downer for me.

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PostPosted: Mon Oct 25, 2004 1:31 pm 
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Here are my experiences with griefing and PvP:

Just starting out you do not have to worry about other factioned players coming into your zone while you try to level up. This only happens when you have high-level players that are bored and have nothing better to do. So for the first month or two I dont see this happening en masse, you will still see the occasional griefer as in any game.

If we/yall start out at a time close to the release I dont think that you will see any griefers in these lowbie zones b/c everyone will be trying to gain the upperhand in the PvE/Loot perspective.

The Honor system has, imo, provided some reason not to grief but their will always be players that just dont care about the penalties.

I would like to see Avian on a PvP server but I can understand the reasons for not wanting this. PvP can be very frusterating, not being able to do what you want to do when you want to do it. However, for everytime I get frusterated with this situation I can find a battle where some classic AvH action can be had.

Hope that was clear, if not please ask for me to elaborate.

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PostPosted: Mon Oct 25, 2004 1:43 pm 
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Allright - I'm changing my mind here but I'm in support of Avian going to a PvE server.

The combination of 1) a number of conversations I've been following here, 2) a few on the WoW beta forums and 3) the fact that PvP is only a "/pvp" away on any server helped me convince myself a PvE server is the best solution for what everyone is looking for.

The frustration from the farming of corpses and the high-level ganking of noobies/lowbies outweighs, IMHO, the frustration of possibly getting ganged-up on when in enemy faction territory on a PvE server.

Further, I'm pretty confident we'll see Avian cells popping up on PvP servers for those who are intersted in dabbling in that experience though I strongly suspect the level-based nature of WoW will limit that to some extent simply because players will want to invest their play time into developing a single character rather than a number of them across multiple servers.

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PostPosted: Mon Oct 25, 2004 1:49 pm 
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I completely agree with Rocky.

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PostPosted: Mon Oct 25, 2004 1:53 pm 
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Ditto.

My votes PvE

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PostPosted: Mon Oct 25, 2004 5:50 pm 
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TheMole wrote:
Cyrus Rex wrote:
Do boat rides cost money? If so that may be the biggest obstacle for Elves to meet up with the others.

I'm not sure. I know the tram and zeppelin ride is free, but the gryphon and bat rides cost money and you have to discover the paths you want to get to before you can travel there. I assume the boats are free like tram and zeppelin.

Boats are free.

TheMole wrote:
Cyrus Rex wrote:
Also have you tried to take class missions in another races location? Would I as a human have trouble taking my warlock missions out of the gnome starting location?


No, this will not be a problem. The class trainers are available to every race (of the same faction of course). I think quests are the same way... the quests are level and class-specific, but not race specific. You can also find class trainers pretty easily (they are in every starting area, and in the big cities).

With my gnome Warlock, I'm doing both Gnome/Dwarf zone and human zone, no problem at all.

I vote for the PvE server, too. I think it will offer some of the dangers of the PvP server without all the l4m3 4ssh0les griefing.

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PostPosted: Mon Oct 25, 2004 5:53 pm 
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ExarKun809 wrote:
Ditto.

My votes PvE


Always happy to see people come to my way of thinking. :D

I would never worry about us getting to fragmented. When it comes to a fair vote of the players who will be playing I will start a main character wherever the group goes. I'm all in at this point. I think everyone's with me on that as well.

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Last edited by tobiasds on Tue Oct 26, 2004 12:00 am, edited 1 time in total.

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PostPosted: Mon Oct 25, 2004 10:13 pm 
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Talon1977 wrote:
I completely agree with Rocky.

What the heck is going on here?


I agree with Talon :P

/misses the way ME used to use this tag

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