Hello, folks!
Applicant Iobike here!
I'm currently just about Master Artisan, and made some interesting observations today while crafting better Weapon Repair Tools than the ones for sale in the Avian Mall..
When experimenting, a result of 99% is maxed out. It is not 99%, it is really 100%.
Experimenting with the experimenting seems to show that the percentage shown is approximately the correct percentage minus 1. Anyway - this is details - rounding errors. The experiment result in % shows a slightly lower value than its actual value - that's all.
The result of 99% is a 'true' value of 100%, while other numbers should be taken with a pinch of salt, as they're actually slighty higher than shown.
The point: The result when crafting is the experimentation value times the quality of the resources. In other words, if you have experimented up to 99% (which really is 100%), the result is simply the quality of the resources.
You will also get the same result if you experiment to 99% with 500 quality resources as if you experiment to 50% with 1000 quality resources.
Of course, using 500 quality resources, you might have a hard time crafting to 99%..
You will thus get a 'rating' from 0 to 100%, from the formula:
rating = experimentation * (resourcequality/1000).
(If the final rating is below 0, the value 0 is used).
Example: 99%(=100%) experimentation, a resource using conductivity of 998:
rating = 100% * 0.998 = 1 * 0.998 = 99.8%
Example: 29%(=30%) experimentation, a resource using conductivity of 998:
rating = 30% * 0.998 = 0.30 * 0.998 = 30%
You also have a 'range' the end result is applied to, for example 0 to 100, 0 to 40 or -15 to 15.
That is especially easy to see when crafting repair tools, as the Functionality of the resulting product ranges from 0 to 100.
If you have experimented all the way up to 99%(=100%), you will get a resulting Functionality in 100% * (resourcequality/1000)
When creating a Weapon Repair tool with experimentation of 99% and resource value of 998, the resulting product has a 'rating' of 99.8%. Shown in as Functionality, this is 99.8%.
A Crafting tool has a quality value ranging from -15 to 15. If we create one of these using experimentation of 99% and resource quality of 998, the resulting product will get a 'rating' of 99.8%. Expressed on the Crafting Tools' functionality scale from -15 to 15, this will be (99.8% * 30) - 15 = 14.94
(Which is what you'll get, just try!)
Thus, to create an ultimate item, one would have to experiment up to 99% using resources with a quality rating of 1000. Then, a Weapon Repair kit would have a Functionality of 100% and a Crafting tool would have a Functionality of 15.00
I also assume that this also holds for crafts using resources with different quality levels on the different attibutes.
If this holds, and you experiment up to 99% with Overall Quality 904 and Toughness 567, where OQ counts 66% and Toughness counts 33%, you will get a 'result' of 100% * (0.904 * 66% + 0.567 * 33%) = 79.17%. On a scale ranging from -15 to 15, this would be 8.75, while on a scale from 0-100 this would be 79.17 (obviously).
This might have been discussed on your closed forum, but since I'm not yet a member, I can't read it..
(Edited, for speling and a few clarifications)
Regards,
Iobike