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PAX Prime: Developer Meet & Greet Live Blog http://avian-gamers.net/forums/viewtopic.php?f=90&t=20574 |
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Author: | Daktar [ Sun Aug 28, 2011 12:40 am ] |
Post subject: | PAX Prime: Developer Meet & Greet Live Blog |
http://darthhater.com/2011/08/28/pax-pr ... live-blog/ 8:33p PT - Reid takes stage; Bass splits room into Republic and Empire sections. 8:33p - Joking about Huttball. Erickson says Republic very sad in PvP currently in game testing. 8:35p - Introductions: Gabe Amatangelo, Corey Butler, Daniel Erickson, Stephen Reid, and Blaine Christine. 8:36p - Q: Force lightning for Dark side Republic players? 8:37p - DE: No chance. 8:37p - Q: Any aspects of game particularly challenging? 8:37p - A: It is hard building these things. Tons of content. 8:38p - Q: Why are lightsaber types restricted by class? 8:38p - GA: Class identity is very important. 8:39p - Q: Different color choices for lightsabers? 8:39p - DE: Yes. KoTOR influences on crafting system. Very exciting stuff to be announced later. 8:40p - Q: Do you plan to implement new mechanics over time based on popularity? 8:40p - BC: Gabe Amatangelo spins a wheel of chance *laughs*. As a live producer, it is my job to separate the real issues raised by the community. 8:41p - Q: Weekend beta testing, is it random or based on preorder? 8:41p - A: Panel tomorrow. Can't talk about it. 8:42p - Q: Trophies... can they be collected? Are there guild halls/capital ships? 8:43p - Q: After launch possibly. Wall of crazy. 8:44p - James Ohlen joins and is introduced. 8:44p - Q: Will we be able to upgrade, socket, or enchant items? 8:45p - DE: Just finished a big redo of items. Modding very exciting for people who want to keep base appearance. This was changed based on feedback. 8:46p - Q: Do we have an incentive for people to reroll? 8:46p - DE: A brand new story! (everyone laughs) There may be something to help you reroll... later. 8:46p - Q: If Force Lightning doesn't depend on morality, what does it? 8:46p - A: Something else. 8:47p - Q: Is there a dying system in game? 8:47p - A: No, you can color match, and that is it. 8:48p - Q: What features are you implementing for guilds? 8:48p - A: Basic features at ship, and advanced features marked as some of the most important post-launch items to work on. 8:49p - Q: Plan to keep gold selling under control? 8:50p - A: We have lots of things we're doing to catch gold farmers and deal with them. We don't want to hurt the economy. 8:52p - Q: How are we tracking things to balance crafting, raiding, different playstyles? 8:52p - A: Lots of internal metrics. Don't want a ton of nerfing going on. 8:53p - JO: Best gear comes from Operations. PvP gear nearly as good and better for PvP. 8:54p - DE: Crafing gives best entry level gear and multiple Best in Slot items. 8:54p - JO: Moddable gear is important. Level 10 robes could be as strong as Operations gear, but only if you use mods you get from Operations.. 8:55p - Q: Faction changes? 8:55p - A: No. Interesting story... originally there was a third underworld faction (wall of crazy)! 8:56p - Q: Will Sith Warriors get lightning? 8:56p - DE: Not from making morality decisions. (lots of laughter) 8:57p - Q: Leveling; what will you spend most of your time on? 8:58p - JO: We hate the word grind. (applause) Class quests, world quests, heroic quests. 8:58p - DE: Unless you love grinding, in which case go right ahead. 8:59p - Q: How are you handling threat mechanics? 8:59p - GA: Pretty standard for MMOs. No special mods. 9:01p - Q: Can Sith Inquisitors be more "intellectually" evil? 9:01p - DE: There are rules to Light side. The Light side does not care about cheating, lying, can be a diplomat (Palpatine). You often get a dialogue option called "shock them." Others are more manipulative. Jedi don't go slaughter people. Jedi romance oath is important Dark side choice. 9:02p - Q: Changes in character appearance based on morality, like KoTOR? 9:02p - (lots of whispering between devs) A: Haven't developed. Wanted for ship. In later. 9:04p - Q: Will you change design decisions based on community reaction? 9:04p - DE: Remember Jedi Wizard? If community reaction is almost universal, we listen. 9:07p - Q: How are you going to balance companions? Are there neutral companions? 9:07p - DE: No crafting bonuses for companions. Dumb feature, we cut it. Don't want you shelving a companion so they can craft. Neutral companions? Kinda... it is a secret. 9:08p - Session ends. |
Author: | Cyrus Rex [ Thu Sep 01, 2011 6:55 am ] |
Post subject: | Re: PAX Prime: Developer Meet & Greet Live Blog |
thanks for the info. interesting stuff in bold. |
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