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Pub 24: Squad Leader, AI and POB Ship changes http://avian-gamers.net/forums/viewtopic.php?f=48&t=15407 |
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Author: | Obo [ Fri Sep 02, 2005 9:48 pm ] |
Post subject: | Pub 24: Squad Leader, AI and POB Ship changes |
http://forums.station.sony.com/swg/boar ... 125#M82125 Quote: Test Center
Pre-Publish 24 Squad Leader Enhancements Publish 24 will be bringing you significant changes and enhancements to the Squad Leader profession. The goal of these enhancements is to maintain the essence of the Squad Leader skills, leadership and group enhancement, while making the profession more robust and entertaining to play. Here's just a few of the things that we've changed:
The changes and enhancements are all intended to better allow a Squad Leader to enhance and lead their group. Lots of new abilities have been added and most of the existing abilities have been changed. The most useful of the existing abilities have stayed the same though their names may have been changed to keep things a bit more cohesive. The Squad Leader skill set concentrates solely on group enhancing abilities, while they do include a full set of combat skill mods (defense, accuracy and speed) a Squad Leader is still strongly encouraged to pick up another combat profession skill set to flesh out their combat abilities. All the passive abilities of the Squad Leader have been removed and changed to active buff abilities. This will make it easier to understand exactly what benefit is taking affect when. Also Squad Leader's no longer need to be the group leader for their abilities to take affect. This allows them more flexibility to benefit the group even when they are not the "official" leader as well as allowing multiple Squad Leaders in a group to combine their abilities. Squad Leader New Group Buffs The buff system has been enhanced to allow group buffs. The core of the Squad Leader abilities are based on these new group buffs. Any group buff that a Squad Leader has active will automatically take affect on all the members of the group. The Squad Leader group buffs have been designed so only one buff can be in effect at a time so care will need to be taken by the Squad Leader to make sure the most important enhancement is active when it is most needed. Multiple Squad Leaders can have different group buffs active and they will all stack.
In addition to the ability to enhance overall group performance a Squad Leader can choose to place their attention towards a single group member to give them even greater benefits than the general group enhancements. Like the group buffs these enhancements are designed to only allow one to be in effect at any one time though multiple Squad Leaders can combine their abilities for increased enhancement.
Finally a few completely new abilities have been added to the Squad Leader repertoire to flesh out their combat utility plus a couple of the original Squad Leader abilities have remained while others have had their names or effects changed slightly.
Please take a look at these new Squad Leader enhancements on Test Center and give us any feedback. We want Squad Leader skill set to be as useful and fun to play as we all know it can be. AI Specials We are improving the variety of attacks available to NPCs in SWG. We have heard feedback from players, asking for more variety and strategy in NPC behaviors (for instance, having Dark Jedi and Night Sisters use force powers), and agree with that feedback 100%. NPCs that use appropriate tactics and strategy will make the combat experience in SWG the best it has ever been, The changes going to Test Center in the near future are designed to address this issue. Force Sensitive NPCs will use force powers, basic NPCs will use special attacks more intelligently, and high-level NPCs will use high-level special attacks. Now that it is on Test Center we want your help in evaluating it. We'll tune the baseline difficulty based on play testing and community feedback before releasing it to Live. Key to this effort will be the playtest and feedback from Test Center - to ensure that the game difficulty does not substantially increase (except perhaps versus those very high-end Boss and Elite encounters). We're planning on adding several new and interesting loot items into the game, to coincide with the increasing challenge of some encounters, while balancing the baseline damage ranges from normal NPCs to ensure the overall difficulty level of the game does not increase. Please help us gauge the effect of these changes by jumping into Test Center and posting your feedback on the feedback thread created specifically for this issue. Client Stability Fixed a Crash-to-Desktop associated with one or more locations within the city of Narmle on the planet Rori. Combat Fixed an issue with the Armor Break fail message. It will no longer display a %TT. Profession: Dancer, Entertainer, Musician Inspiration buff effects will now be visible as they are applied instead of after you stop listening or watching. Profession: Jedi Jedi Force Regeneration should be working correctly in conjunction with enhancement items. Profession: Shipwright Fixed a reverse engineering issue where the energy maintenance statistic was not applying the proper Reverse Engineering bonus. Profession: Smuggler Smugglers and the Smuggler Captain in the Hero of Tatooine 'Intellect' quest will now have proper names so that they may be identified by name. Quests Fixed the Y-8 mining Ship Convoy Protection quest. Waypoints, quest ships, and pirates will all appear as they should. Space
Multiplayer Ship Component Changes
User Interface Corrected a problem where some options settings would be forgotten. For example, setting the Network Status Window to be visible will now be properly remembered across play sessions. |
Author: | Kyp Darron [ Sun Sep 04, 2005 1:51 pm ] |
Post subject: | |
Some nice changes there ![]() |
Author: | Egeud [ Thu Sep 08, 2005 11:18 pm ] |
Post subject: | |
WooT WooT for patches... and then patches to fix the patches... and so on :S Those look to be some nice changes though. Maybe soon someone will actualy try squad leader and we can see if these things are actualy of any use ![]() |
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