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 Post subject: November 23rd!
PostPosted: Thu Nov 04, 2004 3:20 pm 
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Saw this on the WorldofWar.net site.

Wouldn't they have to have gone gold by now?

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IRVINE, Calif. - November 4, 2004 - Blizzard Entertainment® today announced that its eagerly awaited massively multiplayer online role-playing game (MMORPG) World of Warcraft® will be in stores in North America on November 23, 2004. World of Warcraft will launch simultaneously in Australia and New Zealand, and is planned for release in Korea, Europe, and other countries throughout Asia shortly following. With a monthly subscription, players in these regions will soon be able to experience the epic adventure of the Warcraft® series in an immersive and continually evolving online environment.

World of Warcraft will be available for Windows® 98/ME/2000/XP and Macintosh® formats at a suggested retail price of $49.99 in the U.S., and will include a free one-month subscription to the game. The special collector's edition of World of Warcraft will also be available at release for a suggested retail price of $79.99 and will include the World of Warcraft game on both CD-ROM and DVD, a free one-month subscription, a World of Warcraft behind-the-scenes DVD, an exclusive in-game pet, a cloth map of the game world, a soundtrack CD, an Art of the World of Warcraft coffee table book, and a commemorative game manual signed by the development team.

After the initial free one-month subscription ends, players of World of Warcraft will be able to continue playing under one of three different subscription plans. The month-to-month subscription plan costs $14.99 per month, the three-month plan costs $13.99 per month, and the six-month plan costs $12.99 per month. World of Warcraft subscription fees can be paid by major credit card, PayPal, and pre-paid game cards, which will be available in stores where World of Warcraft is sold. World of Warcraft has received a Teen rating from the ESRB.


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PostPosted: Thu Nov 04, 2004 4:18 pm 
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I love how they have the pricings by month, and not the real "chunk" of all the months put together.

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PostPosted: Thu Nov 04, 2004 4:19 pm 
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Nice. Finally a date we can confirm.

http://www.worldofwarcraft.com also lists this as the release date.

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PostPosted: Thu Nov 04, 2004 4:32 pm 
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WarRedd wrote:
I love how they have the pricings by month, and not the real "chunk" of all the months put together.



Considering how poor some people are at math, they had to show the advantage to a long term sign up.

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 Post subject:
PostPosted: Thu Nov 04, 2004 4:58 pm 
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I have to be out of town the whole Thanksgiving weekend!!!!! :(

Won't be back til Sunday night. So much for getting off to a good start, not that it matters that much I guess.


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PostPosted: Thu Nov 04, 2004 5:06 pm 
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GodOfGophers wrote:
I have to be out of town the whole Thanksgiving weekend!!!!! :(

Won't be back til Sunday night. So much for getting off to a good start, not that it matters that much I guess.


ACK!! You just reminded me that I'm going to be gone all week that week as well. That sucks!! :evil:

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PostPosted: Thu Nov 04, 2004 5:48 pm 
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Ugh...I have a week-long trade show that starts immediatly after Thanksgiving. :( Ah well...at least it's coming!

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 Post subject:
PostPosted: Fri Nov 05, 2004 11:44 am 
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I guess it's not much of a big deal, but what a waste of a weekend!


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 Post subject:
PostPosted: Fri Nov 05, 2004 4:37 pm 
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Talon1977 wrote:
GodOfGophers wrote:
I have to be out of town the whole Thanksgiving weekend!!!!! :(

Won't be back til Sunday night. So much for getting off to a good start, not that it matters that much I guess.


ACK!! You just reminded me that I'm going to be gone all week that week as well. That sucks!! :evil:



I am going to be gone too... Locked in my computer room playing 18 hours a day!

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 Post subject:
PostPosted: Mon Nov 08, 2004 12:31 pm 
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tobiasds wrote:
Talon1977 wrote:
GodOfGophers wrote:
I have to be out of town the whole Thanksgiving weekend!!!!! :(

Won't be back til Sunday night. So much for getting off to a good start, not that it matters that much I guess.


ACK!! You just reminded me that I'm going to be gone all week that week as well. That sucks!! :evil:



I am going to be gone too... Locked in my computer room playing 18 hours a day!


What a dog! Well enjoy yourself and try not to feel for the rest of us :)

What makes it worse as I'm with the in-laws the whole time. They aren't bad people but 4 days with them will seem an eternity.


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 Post subject:
PostPosted: Mon Nov 08, 2004 3:23 pm 
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I am going to make an organization thread but I will post here urging you all that if you just have a few minutes to get the game installed, get on and create all your characters. Hearth to your inn and log them out. You will have a huge headstart when you are able to get back and play. Your first couple of levels will fly by even that much faster.

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 Post subject:
PostPosted: Mon Nov 08, 2004 9:41 pm 
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Is there an upper limit to how much rested status you can accrue? 'Cause I was thinking that I'd make all my characters that I ever expected to play all at once, and leave them all in inns, and not check up on them for weeks or maybe even months, and then play through and level fast. Is that doable?

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 Post subject:
PostPosted: Mon Nov 08, 2004 10:13 pm 
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I haven't read any documentation that suggests a limit on the top end of "restedness" but I can imagine them letting it extend out must past one level. The thing to remember is, if you choose to go to the inn and sell all the crap you accumulate from hunting and then investigae a mission or two, you've achieved "rested" status and can continue on your merry way with an XP accrual bonus even though you've not logged off.

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 Post subject:
PostPosted: Mon Nov 08, 2004 10:22 pm 
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Yes, but it is only rested for such a small amount that it gives you double the first point of xp. 2 points, instead od 1. Not really a big deal.

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 Post subject:
PostPosted: Tue Nov 09, 2004 5:55 am 
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The upper limit is 40 bubbles or 2 levels which will accumulate over 2 weeks I believe. This only gets used up on kills so if you complete a mission the end of your rested state gets pushed out by the amount you gained on exploring or completing a mission.

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