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 Post subject: New Patch
PostPosted: Sun Nov 07, 2004 9:22 pm 
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Joined: Wed Aug 01, 2001 8:01 pm
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WoW this is a lot... racial traits look sweet.

Code:
--------------------------------------------------------------------------------
- World of Warcraft Client Patch (2004-11-07)
--------------------------------------------------------------------------------


Racial Traits
  Racial traits are now available for all races.  Each race receives at
  least 4 traits (several passive and at least one active trait per
  race).  Undead racial traits have changed to be more consistent with
  the new traits and Undead players are now considered Humanoid targets
  rather than Undead targets.  The following is a full list of traits:

Dwarf      
  Stoneform: Activate to gain immunity to poison, disease, and bleed
  Gun Specialization: Increase Gun Skill
  Frost Resistance: Increase Cold Resistance
  Treasure Finding:  Activate to see treasure chests on mini map -
  lasts until canceled - no cooldown

Gnome      
  Escape Artist: Activate to break out of a Root or Snare effect
  Expansive Mind: Increase Intelligence
  Arcane Resistance: Increase Arcane Resistance
  Engineering Specialist: Increase skill bonus to Engineering

Human      
  Perception: Activate to increase stealth detection radius
  The Human Spirit: Increase Spirit
  Diplomacy: Bonus to faction point gain
  Sword Specialization: Increase Sword skill

Night Elf      
  Shadowmeld: Activate while immobile and out of combat to enter
  stealth mode
  Quickness: Dodge chance increased
  Wisp Spirit: Become a wisp when dead with movement speed increase
  Nature Resistance: Increase Nature Resistance

Orc      
  Blood Fury: Activate to increase Strength
  Hardiness: Increase resistance to stun & knockout effects
  Command: Pet melee damage increased
  Axe Specialization: Increase to Axe skill

Tauren      
  War Stomp: Activate to stun opponents
  Endurance: Max Health increased
  Cultivation: Increase skill bonus to Herbalism
  Nature Resistance: Increase Nature Resistance

Troll      
  Berserking: Activate when "Wounded" to increase melee &
  spellcasting speed
  Regeneration: Increase health regen bonus
  Beast Slaying: Increase damage bonus to Beasts
  Throwing Weapon Specialization: Increase Throwing Weapon skill.

Undead      
  Will of the Forsaken: Activate to become immune to fear, sleep,
  and charm effects
  Cannibalize: Increase health regeneration while consuming a corpse
  Underwater Breathing: Underwater breath increased
  Shadow Resistance:  Increase Shadow Resistance


New Raid Encounters
  Rumors of Onyxia, an enormous black dragon, have been heard through
  out Azeroth. Be sure to bring many brave warriors for she won’t
  take kindly to intruders in her lair. Both factions will need to
  complete unique, and challenging quests to gain access to the
  Onyxia encounter.  **During the beta testing there will be a
  temporary placeholder vendor who sells keys to Onyxia’s lair for
  testing purposes.

  Discovered in the heart of Blackrock Mountain beyond the Depths,
  lies the Molten Core.  Within the Molten Core lives a multitude of
  ancient and powerful evil.  Adventurers be ware, for the dangers found
  within the Molten Core are many and takes many forms.

  **Raid loot is being worked on and temporary loot has been placed in
  raid encounters


New Kodo mounts!
  There is but one creature in all of Kalimdor that possesses the
  strength and stamina to bear a tauren rider into battle: the
  majestic kodo beast. Swifter and slightly smaller than their
  wild cousins, kodo mounts nevertheless demonstrate the same
  resilience and fearlessness found in their untamed brethren, traits
  that serve them well when bearing their equally resolute riders. It
  is said that only the most virtuous of tauren can win the affection
  of a kodo war mount, for these mighty beasts only serve those that
  approach them with honor and respect in
  their hearts.

  Tauren players will no longer have the Plainsrunning ability, due
  to the availability of Kodo mounts!  Tauren players can purchase the
  Kodo mount at Bloodhoof village.

  **Currently there is an active bug that prevents players from
  purchasing mounts from different races regarding of reputation, this
  bug will be addressed in the next patch.


General
- Higher level dungeon monsters (level 30+) have had their experience
  values increased.
- Experience needed to gain levels from level 30+ has been increased
  (to compensate for the dungeon monster change).
- On death, all eqipped items will lose 10% durability.
- Durability loss through fighting has been decreased (mainly to
  accommodate the new penalty for dying)
- The penalty for using a Spirit Healer has been changed - there is no
  longer any experience loss, instead all items (equipped and
  inventory) will take 100% durability loss and the character will gain
  resurrection sickness for a duration that scale according to level.
- Spells that activate (proc) on kill will work on all players, but only
  monsters that would give experience points.
- All spears are now polearms.
- Polearm proficiency can now be learned by Hunters, Paladins,
  Warriors.
- Spear proficiency has been removed.
- Minimum range on abilities now account for size of target and
  attacker.
- Armor can't be swapped out while in combat.  Other equipment
  such as weapons and accessories can still be swapped out.
- Shift-click item info linking has been added to the auction
  interface.
- You now get a 10% discount at high reputation for buying items,
  item repair, training costs, and taxi flights.
- Line of sight calculation takes into account creature size.
- Creatures should be more adept at chasing players.
- Spawn animations for game objects are now visible.
- Skills will not increase from use while dueling or engaged in
  PvP.
- Texture linear filtering is turned on for the user interface.
- Escort NPCs will assist players more often.
- Escort NPCs and guards will no longer follow enemy players
  around.
- NPCs which are performing work emotes will pause them and turn to
  you when you interact with them.
- The Reanimated Corpse actually falls down now when it plays dead.
- New graveyards have been added to many zones.
- Players will not be able to train and purchase non-race specific
  mounts.  In the next patch, we plan to implement a system in which
  players can obtain mounts from other races once they have reached a
  certain level of reputation with that race.


Quests
- Onyxia Key Quests for both the Horde and Alliance are in and
  fully functional.
- Eastern and Western Plaguelands have dozens of new quests.
- Tirion Fordring's questline is now complete.
- New PvP, Raid, and PvP Raid quests are live.
- Quests for Molten Core have been added.
- The completion of a quest may now result in a reputation
  adjustment of a faction or a group of factions.
- More quests added to Desolace, including several Horde
  specific quests.
- Horde quests added to Ashenvale, ranging from levels 19-30.
- Hemet Nesingwary and his companions now like Horde players in
  addition to Alliance players.
- More quests added to Stonetalon.
- More quests added to Blackfathom Deeps.  Blackfathom has been
  moved to Ashenvale and now has Horde quests.


PvP
- Mind Control and Hunter's Mark flag you for PvP when used on
  enemy players.
- Healing and buffing NPCs will not flag you for PvP unless those
  NPCs are in combat.
- NPCs no longer tap creatures they are fighting.


Talents
- Paladin talents are now available.
- Hunter talents are now available.


Auctions
- The current high-bidder's name no longer displays in the auction
  interface.
- Each time a bid is made on an item, a small amount of time is
  added to the remaining auction duration.
- Items you are the high bidder on will be indicated as such in the
  interface.


Professions
- Leatherworking is now complete, you can make up to 300
  leatherworking skill items.
- Enchanting is now complete, you can perform enchantments that
  require up to 300 enchanting skill.
- Engineering is now complete, there are engineering recipes that
  require up to 300 engineering skill.
- Epic player crafted items that require raiding are now available.
- Skeleton Keys added to blacksmithing.  Smiths can now open locks
  (though the keys are consumed)
- Expert and above skill tiers for secondary skills are no longer
  available on trainers, you need to find the books to teach you them. 
  Expert level is on a vendor somewhere in the world, artisan level
  requires a quest to be completed.
- Elixirs no longer stack with player spells that improve the same
  attribute
- Enchanting recipes generally require more reagents for 200-250
  skill items
- Limited Invulnerability Potion Re-added to Alchemy, but at a higher
  level than it was previously.
- Leatherworking recipes added to let light leather be turned into
  medium leather, medium leather into heavy and so on.   
- Light leather requirements for some 15-20th leather level items
  reduced to allow for faster skillup in that range.
- Leatherworking Scorpid Recipes now require 2x the scorpid scales,
  but scorpids now drop the scales 4x as frequently.
- Light leather now only takes 3 scraps to make instead of 4.
- Starting Leatherworking recipe items improved.
- Medium and Heavy leather now sells for less to vendors.
- Pick pocketing now has a chance of getting you a locked Junkbox,
  which is a locked item that generally has money in it.
- Ironweb Spider Silk now drops more often and some Tailoring
  Recipes require less.
- The ingredients required to make some gnomish engineering items
  were changed.
- Elixirs effects reduced somewhat for the higher level elixirs.
- Dark Iron Armor stats have been changed.
- Living Essence and Essence of Undeath drops decreased.
- Silk and Mageweave cloth now sell for less to vendors.
- All remaining profession trainers who train a single recipe
  have been turned into vendors.
- Catseye Ultra Goggles and Catseye Elixir reduced in effectiveness.
- Requirements to make blacksmithing recipes annihilator and
  invulnerable mail increased.
- Artisan Level Fishing, Cooking, and First Aid quests are in the
  game. Trainers will no longer train artisan level in the
  aforementioned professions. Players must complete quests to gain
  artisan levels.


Pets
- Pets, summons and guardians are not susceptible to charm.
- Pets should be much better at chasing moving targets.
- Pets and summons will use their combat abilities as often as
  possible.
- When your pet or demon learns new spells and abilities they will
  show up on the pet action bar.
- Charmed creatures will no longer use their summon spells while
  charmed.
- The pet action bar is greyed out while the pet is confused or fleeing
- Imps no longer run around aimlessly if you turn off auto-cast for
  their firebolt.


Druid
- Removed facing direction requirement from Entangling Roots, Faerire
  Fire, Hibernate, and Soothe Animal.
- New Spell: Rebirth (Level 20).
- New Ability: Feline Grace (Level 40).
- Bear Form abilities that target one or more enemies now generate
  additional threat.
- Enrage: Cooldown increased.
- Growl: Now gives the target enough threat to attack you, cooldown
  added.
- Hibernate: Increased the chance of breaking early.
- Mark of the Wild: Ranks 5, 6, and 7 now require reagents.

Hunter
- Glimpse of Instincts: Removed.
- Outdoorsmanship skill line renamed Survival.
- Ranged Combat skill line renamed Marksmanship.
- Removed facing requirement from Hunter's Mark and Scare Beast.
- Aspect of the Cheetah: Speed increased.
- Aspect of the Pack: Speed increased.
- Concussive Shot: No longer causes additional threat, duration and
  cooldown slightly increased, mana cost reduced.
- Disengage: Effect boosted, cooldown added.
- Hunter's Mark: Duration increased, dispels itself if the Hunter dies.
- Mongoose Bite: Damage increased, mana cost increased.
- Scare Beast: Increased the chance of breaking early.
- Wing Clip: Slow effect now scales with level.
- Feign Death: Duration increased.
- New Spell: Track Beasts (Level 1).
- New Spell: Track Humanoids (Level 10).
- New Spell: Track Undead (Level 18).
- New Spell: Track Hidden (Level 24).
- New Spell: Track Elementals (Level 26).
- New Spell: Track Demons (Level 32).
- New Spell: Track Giants (Level 40).
- New Spell: Track Dragonkin (Level 50).
- New Spell: Distracting Shot (Level 12).
- New Spell: Aspect of the Wild (Level 46).

Mage
- Blink should work much more reliably and will not stop your movement.
- Removed facing requirement from Counterspell, Detect Magic, and
  Polymorph.
- Polymorph: Now dismounts the enemy target, increased the chance of
  breaking early.
- Blizzard: Deals its damage in more frequent intervals.
- Arcane Intellect: Ranks 4 and 5 now require reagents.
- Teleport: Now requires a reagent.
- Portal: Now requires a reagent.
- Slow Fall: Now requires a reagent.

Paladin
- Retribution Aura: Moved to level 16.
- Judgement: Moved to level 50, renamed Holy Wrath.
- Removed facing requirement from Hammer of Justice and Turn Undead.
- Cleanse: Moved to level 42, mana cost increased.
- Holy Light: Causes less threat, heal effect and mana cost increased.
- Purify: Mana cost increased.
- Turn Undead: Increased the chance of breaking early.
- Holy Strike: Removed.
- Crusader Strike: Removed.
- Seal of Reckoning: Removed.
- Healing Aura: Removed.
- Dominance Aura: Removed.
- Wisdom Aura: Removed.
- Redemption: Removed.
- Resurrection: renamed Redemption, no longer useable in combat.
- **All Seals renamed Blessings.  Several new spells have been added,
  which now use the naming convention "Seal".
- New Spell: Seal of the Crusader (Level 12).
- New Spell: Seal of Justice (Level 22).
- New Spell: Seal of Light (Level 30).
- New Spell: Seal of Wisdom (Level 38).
- New Spell: Flash of Light (Level 20).
- New Spell: Judgement (Level 10).
- New Spell: Blessing of Might (Level 8).
- New Spell: Blessing of Wisdom (Level 14).
- New Spell: Blessing of Light (Level 40).
- New Spell: Concentration Aura (Level 22).
- New Spell: Divine Intervention (Level 30).
- Resistance Aura: Split up into 3 new spells...Shadow Resistance Aura
  (Level 28), Frost Resistance Aura (Level 32), and Fire Resistance Aura
  (Level 36).
- Seal of Fury has changed significantly.
- Seal of Righteousness has changed significantly.
- Blessing of Sacrifice: Moved to level 46, now transfers a flat amount
  of damage per hit, and has replacements.
- Blessing of Salvation: Moved to level 26, duration increased, cooldown
  removed, effect reduced.
- Blessing of Freedom: Moved to level 18.
- Blessing of Protection: Moved to level 10.

Priest
- Resurrect spells now use the same timer as when reclaiming your corpse. 
  When a player is resurrected, they will have to wait for a set amount
  before they can click the accept button.
- Resurrect now teleports you to the location at which the spell was cast,
  not to the caster's present location.
- Removed facing requirement from Mind Control, Mind Soothe, Shackle
  Undead and Shadow Word: Pain.
- Resurrection: No longer useable in combat.
- Levitate will now be cancelled if any damage is taken, now requires a
  reagent.
- Power Word: Fortitude: Ranks 4, 5, and 6 now require reagents.
- Mind Control: Increased the chance of breaking early.
- Shackle Undead: Increased the chance of breaking early.
- New Spell: Desperate Prayer (Level 10).  (Dwarf/Human only.)  (Quest)
- New Spell: Starshards (Level 10).  (Night Elf only.)  (Quest)
- New Spell: Touch of Weakness (Level 10).  (Undead only.)  (Quest)
- New Spell: Hex of Weakness (Level 10).  (Troll only.)  (Quest)
- New Spell: Fear Ward (Level 20).  (Dwarf only.)  (Quest)
- New Spell: Feedback (Level 20).  (Human only.)  (Quest)
- New Spell: Elune's Grace (Level 20).  (Night Elf only.)  (Quest)
- New Spell: Devouring Plague (Level 20).  (Undead only.)  (Quest)
- New Spell: Shadowguard (Level 20).  (Troll only.)  (Quest)

Rogue
- Vanish will now cancel spells in progress and missiles in flight if
  they are being cast at the vanished player.
- Poisons: Should now be resistable.
- Removed facing requirement from Blind and Pick Pocket.
- Lockpicking: No longer auto-ranks.  It must be used to improve.
- Sap: Increased the chance of breaking early.
- New Poison: Wound Poison (Level 32).
- New Ability: Safe Fall (Level 40).

Shaman
- Removed facing requirement from Purge.
- Rebirth: Renamed Ancestral Spirit, no longer useable in combat.
- Water Walking: Now cancelled if any damage is taken, requires reagent.
- Water Breathing: Now requires a reagent.
- Earth Shock: Now causes additional threat.
- Healing Stream Totem: Heals in smaller, more frequent intervals
  (roughly the same total over time).
- Mana Spring Totem: Restores mana in smaller, more frequent intervals
  (roughly the same total over time).
- Rockbiter Weapon: Now also makes your melee attacks cause additional
  threat.
- Windfury Weapon: Much more responsive.
- Windfury Totem: Much more responsive.

Warlock
- Only party members can participate in rituals.
- Voidwalkers will wait for enemies in the area before casting Suffering.
- Target of summoning ritual must already be in the same instance if
  caster is in an instance.
- Summoning gives a confirmation dialog to person being summoned.
- Ghosts can no longer be summoned.
- A bug has been fixed in the calculation of total mana for Warlock pets.
- Lash of Pain (Succubus): no longer requires the succubus to be behind
  the target.
- Seduction (Succubus): Mana cost reduced, increased the chance of
  breaking early.
- Soulstones: Now soulbound when created, are consumed to store the
  target's soul.  When that target dies, he may resurrect himself any
  time up until release.  Cooldown added.
- Removed facing requirement from Banish, Corruption, all Curses,
  Enslave Demon, and Fear.
- Demon spells are now available as Grimoires from the Demon Trainers in
  the world.  Purchase the Grimoire and read it while the appropriate
  demon is summoned to teach it the spell.
- Enslave Demon once again requires a soul shard, increased the chance
  of breaking early if cast repeatedly on the same target.
- Howl of Terror: Increased the chance of breaking early.
- Fear: Increased the chance of breaking early.
- Rain of Fire: Duration, mana cost, and damage slightly reduced, deals
  its damage in more frequent intervals.
- New Spell (Imp): Phase Shift (Level 12).
- New Spell: Summon Felhunter (Level 30).  (Quest)
- New Spell: Inferno (Level 50).  (Monster Loot)
- New Spell: Curse of Doom (Level 60).
- New Spell: Ritual of Doom (Level 60).  (Monster Loot)

Warrior
- Inner Rage: Removed.
- Pummel: Removed.
- Heroic Strike: Now available in all Stances, damage increased on some
  ranks, decreased on others.
- Sunder Armor: Now available in all Stances.
- Shield Bash: Now available in all Stances.
- Hamstring: Now available in Battle and Berserker Stance.
- Rend: Now available in Battle and Defensive Stance, damage slightly
  increased on some ranks.
- Recklessness: Moved to level 50, moved to Berserker Stance, can be
  cancelled early, now causes the Warrior to take extra damage instead
  of decreasing armor.
- Bloodrage: Available in all Stances, cooldown increased.
- Cleave: Moved to level 20, available in all Stances, damage reduced.
- Mocking Blow: Moved to level 16, damage increased, replaced more
  frequently.
- Shield Wall: Moved to level 28.
- Slam: Available in all Stances, damage reduced, casting is pushed back
  when hit.
- Thunder Clap: Damage increased.
- Defensive Stance: Now reduces damage taken and damage caused instead
  of increasing Defense skill.
- Intimidating Shout: Moved to level 22, no longer causes the targeted
  enemy to run in fear, but will cower in fear.  The cowering effect is
  broken by damage.
- Warrior abilities that target one or more enemies now generate
  additional threat.
- Taunt: Now gives the target just enough threat to attack you. 
  Cooldown added.
- Berserker Rage: Moved to level 32.
- New Ability: Retaliation (Level 20).
- New Ability: Execute (Level 24).
- New Ability: Intercept (Level 30).
- New Ability: Whirlwind (Level 40).


Mac
  Shader based options are still disabled on the Mac client and are
  awaiting release of driver bug fixes from Apple and GPU vendors. We will
  release a patch to re-enable shader based graphic effects in Mac WoW when
  that becomes feasible


Bug Fixes
- Monsters with extra dodge chances have been corrected.
- Abilities that activate off critical hits work off critical hits from
  abilities as well (Blood Craze, Enrage).
- Blessing of salvation correctly affects healing over time spells.
- If you tame the leader of a herd of Kodo with the Kodo Kombobulator the
  whole herd won't follow you.
- If you close the disenchanting loot pane without looting the item, the
  Dust or Essence or Shard is automatically looted for you.  (You no
  longer destroy the enchanted item if you close the loot pane with the
  results of the disenchantment)


Miscellaneous
- Vocal emotes now display a normal emote to the chat window, instead of
  the "Player says..." text.  Voice Emote Audio is unchanged.   
- There is now a checkbox to turn off audio emotes.
- Many boxes and crates ready to be looted have been added around the
  world.
- Many new rare vendors selling weapons/armor/potions have been added
  around the world.


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 Post subject:
PostPosted: Sun Nov 07, 2004 9:30 pm 
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Quote:
The penalty for using a Spirit Healer has been changed - there is no longer any experience loss, instead all items (equipped and inventory) will take 100% durability loss and the character will gain resurrection sickness for a duration that scale according to level.


I assume this is the new penalty for ressurecting at the city?

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Dr. Golga Bolg
SWTOR - Golga
Rift - Gnarlwood: Golgar Golgantua Golgate - Retired
WoW - Dalaran: Bolg Golga Virrok All Retired
SWG - Golga Bolg - Doctor (Resident) Retired
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PostPosted: Sun Nov 07, 2004 9:40 pm 
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Yes Golga... the Spirit Healer is the white ghost lady in the graveyard

Another interesting death related update:
Code:
- On death, all eqipped items will lose 10% durability.

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PostPosted: Sun Nov 07, 2004 9:41 pm 
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Can anyone point me the way to Where i can find the Hunter talents at or post them here?


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PostPosted: Sun Nov 07, 2004 9:50 pm 
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How to get the talents would be good too. And are all the servers down? None of them show up when I try to launch.

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PostPosted: Sun Nov 07, 2004 10:02 pm 
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Yeah they're down.

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PostPosted: Sun Nov 07, 2004 10:08 pm 
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Someone posted this on one of the fansites:

Code:
By Spell:
1) Desperate Prayer (Level 10). (Dwarf/Human only.) (Quest) -- Instantly heals the caster for 100.

2) Hex of Weakness (Level 10). (Troll only.) (Quest) -- Weakens the target enemy, reducing damage caused by -10 for 2 minutes.

3) Touch of Weakness (Level 10). (Undead only.) (Quest) -- The caster's next damaging melee attack will cause 50 additional Shadow damage and reduce the damage caused by that target by -10 for 2 minutes.

4) Starshards (Level 10). (Night Elf only.) (Quest) Rains starshards down on the enemy target's head, causing 120 Arcane damage over 12 seconds.

5) Fear Ward (Level 20). (Dwarf only.) (Quest) -- Wards the friendly target against fear. The next fear effect used against the target will fail, using up the ward. Lasts 10 minutes.

6) Shadowguard (Level 20). (Troll only.) (Quest) -- The caster is surrounded shadow. When a melee or ranged attacker hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. Lasts 10 minutes.

7) Devouring Plague (Level 20). (Undead only.) (Quest) -- Afflicts the target with a disease that causes 300 Shadow damage over 30 seconds. Damage caused by the Devouring Plague heals the caster.

8) Feedback (Level 20). (Human only.) (Quest) -- Enchants weapon to cause feedback on enemy targets.

9) Elune's Grace (Level 20). (Night Elf only.) (Quest) -- Reduces ranged damage taken by -15 for 3 minutes.

By Race:
Human:
Desperate Prayer (Level 10). (Quest) -- Instantly heals the caster for 100.
Feedback (Level 20). (Quest) -- Enchants weapon to cause feedback on enemy targets.

Dwarf:
Desperate Prayer (Level 10). (Quest) -- Instantly heals the caster for 100.
Fear Ward (Level 20). (Quest) -- Wards the friendly target against fear. The next fear effect used against the target will fail, using up the ward. Lasts 10 minutes.

NE:
Starshards (Level 10). (Quest) Rains starshards down on the enemy target's head, causing 120 Arcane damage over 12 seconds.
Elune's Grace (Level 20). (Quest) -- Reduces ranged damage taken by -15 for 3 minutes.

Undead:
Touch of Weakness (Level 10). (Quest) -- The caster's next damaging melee attack will cause 50 additional Shadow damage and reduce the damage caused by that target by -10 for 2 minutes.
Devouring Plague (Level 20). (Quest) -- Afflicts the target with a disease that causes 300 Shadow damage over 30 seconds. Damage caused by the Devouring Plague heals the caster.

Troll:
Hex of Weakness (Level 10). (Quest) -- Weakens the target enemy, reducing damage caused by -10 for 2 minutes.
Shadowguard (Level 20). (Quest) -- The caster is surrounded shadow. When a melee or ranged attacker hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. Lasts 10 minutes.


I can neither confirm nor deny the validity since I am not a beta tester, nor do I work for Blizzard.

_________________
Dr. Golga Bolg
SWTOR - Golga
Rift - Gnarlwood: Golgar Golgantua Golgate - Retired
WoW - Dalaran: Bolg Golga Virrok All Retired
SWG - Golga Bolg - Doctor (Resident) Retired
Eve - Edge Finn - Limbo
Section 2 - (Former) Director
What am I playing now?: The waiting game


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PostPosted: Sun Nov 07, 2004 10:18 pm 
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Anyone having trouble with the loader?

I can get int othe system, but I can't get the 19MB download.

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PostPosted: Sun Nov 07, 2004 10:21 pm 
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TheMole wrote:
Yeah they're down.


Any word when they will be up. Why does Wow just not post the Talents?


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PostPosted: Sun Nov 07, 2004 10:25 pm 
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Arindel wrote:
Anyone having trouble with the loader?

I can get int othe system, but I can't get the 19MB download.


Took me forever to get the 19 mb, I was getting anywhere from 0-4k/sec many times it acted stalled

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PostPosted: Sun Nov 07, 2004 10:39 pm 
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their up now

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PostPosted: Sun Nov 07, 2004 10:46 pm 
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I'm getting 4-20 WOOT!!!!

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PostPosted: Sun Nov 07, 2004 10:56 pm 
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Well your not missing anything yet, servers are back up but logining in seems to be a problem now :)

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PostPosted: Sun Nov 07, 2004 11:23 pm 
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Now THAT'S a changelog :)

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PostPosted: Mon Nov 08, 2004 12:29 am 
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Saucon21 wrote:
Can anyone point me the way to Where i can find the Hunter talents at or post them here?


Hunter Talents at Allakazam's

http://wow.allakhazam.com/db/talents.html?class=Hunter

New Paladin ones too.

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PostPosted: Tue Nov 09, 2004 2:36 am 
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Thank you Golga Bolg


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