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 Post subject: Tradeskill Professions
PostPosted: Sun Nov 07, 2004 10:49 pm 
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Might be helpful for people to start assessing their Tradeskill Professions. I know the potions Tobias made were quite handy in the heat of the battle. I mainly tried Blacksmith/Mining in Beta and found it to be fairly simple, but potnetially helpful to myself and any Warriors.

And the pouches from the leather workers is a must for continued gameplay.

But, I think I will ultimately want Enchanting and that is my first goal. If I can figure out how to unlearn a tradeskill I might start with herbalism/alchemy.

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PostPosted: Sun Nov 07, 2004 10:54 pm 
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Actually it is tailoring with the pouches, I think I will be starting off with tailoring, skinning as skills until I level a bit then maybe switch one to enchanting depending on how it looks at that point

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PostPosted: Sun Nov 07, 2004 10:59 pm 
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Well depending on what my character will be, I'll either be doing mining/blacksmithing or herbalism/alchemy.

I'll probably end up doing herbalism/alchemy anyway because alchemy is a very useful tradeskill. Creating healing/mana potions, potions that boost your armor, attack power, etc, come in very handy at times.


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PostPosted: Sun Nov 07, 2004 11:24 pm 
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Going Mining/Engineering probably !

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PostPosted: Mon Nov 08, 2004 1:03 am 
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Arindel wrote:
Might be helpful for people to start assessing their Tradeskill Professions. I know the potions Tobias made were quite handy in the heat of the battle. I mainly tried Blacksmith/Mining in Beta and found it to be fairly simple, but potnetially helpful to myself and any Warriors.

And the pouches from the leather workers is a must for continued gameplay.

But, I think I will ultimately want Enchanting and that is my first goal. If I can figure out how to unlearn a tradeskill I might start with herbalism/alchemy.


Go into your character and select the skill you want to drop. Hit the drop symbol and voila no more skill.

The way I understand enchanting is that it is a good idea to have tailoring with it since high level tailored's can be disenchanted providing raw material for enchanting.

I may not be doing much with potions during the beta. I may not play my mage because it will be my first character in live. I will resume my duties then. As I said. It is not necessary to have a lot of alchemists, only a lot of herbalists. The herb gathering is the choke point in making potions.

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PostPosted: Mon Nov 08, 2004 11:40 am 
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I've tried skinning, mining, herbalism, and alchemy so far. Alchemy with Herbalism seems the most practicle early on. Plus, the items are consumables so the demand will always be high.

I can see the market being flooded by Tailors making bags, already saw a bit of this in the stress test.

Also tried fishing and cooking. Is cooking worth anything, even at higher levels?


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PostPosted: Mon Nov 08, 2004 12:54 pm 
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GodOfGophers wrote:
I can see the market being flooded by Tailors making bags, already saw a bit of this in the stress test.


It's interesting - I remember seeing that very same thing in the part of SWG beta I was in on.

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PostPosted: Mon Nov 08, 2004 3:10 pm 
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IMHO skinning and herbalism are by far the most valuable early on, and skinning the more of the two.

You will find numerous skinnable carcasses as soon as you leave the newbie areas. It's free money lying on the ground. This is dumb but herbs sell to npc for far more than completed potions. A stack of 20 of any of the three newbie herbs (silverleaf, thornroot, forgot the daisy looking one) sell to npc for several silver. Fishing can also make you signifcant early money if you fish in the right place, ok money if you fish in the wrong place.

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