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This is the KotOR-is-a-great-game-but .... thread
http://avian-gamers.net/forums/viewtopic.php?f=1&t=10609
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Author:  X2-PB [ Mon Jan 26, 2004 4:27 pm ]
Post subject:  This is the KotOR-is-a-great-game-but .... thread

HAH! I caught ya there, you thought I was going to trash KotOR didn't ya!!


The full title (I couldn't fit it in) would have been: This is the KotOR-is-a-great-game-but-SWG-will-last-longer thread.

I was discussing this in a coversasion with Cyrus and I thought I'd share my relevlations with the rest of you.

Oh and this post contains no spoilers

KotOR has eight (or so) planets to it. Each planet has three or four levels. These levels can be explored fully in 20-30 minutes. SWG has eight planets (I think!). Each planet is HUGE and can easily take two to three weeks to fully explore them.

KotOR has a great storyline and great characters. You have a lot of choise in the manner in which you play your character but invariably your character is limited in it's freedom by the storyline. Your character in SWG has unlimited freedom in how it is played, limited only by ones imagination (and the bugs, which slowly get fixed).

KotOR is far more immersive, but it's universe and characters within only change by the bounds of the story. SWG is populated by real people and is constantly changing.

Is SWG a better game? No, but I have now completed KotOR (first game I've ever completed, btw..... without cheating!!) and there is little insentive for me to start again, knowing where my character ends and that I can't expand on that afterwards. But SWG is ever changing, it carries the promise of a good game, which may or may not ever come, but the potential is always there.

If they could somehow fit KotOR's immersiveness into SWG's ever changing, expansive game, it would be a truely good game indeed.

Right, I shall stop philosophising now, and head back to my workshop!

X2-PB

Author:  ExarKun809 [ Mon Jan 26, 2004 5:51 pm ]
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You summed it up nicely.

SWG just lacks depth. Adding new content and being ever-changing isn't worth squat if the basics are tedious. I played EQ for 2 years because combat was fun and exciting. Both MMOs had tons of places to go and things to kill, but EQ stayed fresh by continually adding strategy, skills, and such. I'd hope this will change or else there is no hope for SWG.

I don't know if I played KoTOR more than SWG, but definitely more KoTOR and JK III combined.

/sigh

But I'm sure glad I joined a great PA.



World of Warcraft beta starts in a few weeks...

Author:  Mantison Tau'rus [ Mon Jan 26, 2004 6:26 pm ]
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EQ combat Exciting?

WTF?

How is autoattack and click UBER WIZZIE SPELL 7 every 13 seconds exciting?

Author:  X2-PB [ Mon Jan 26, 2004 6:54 pm ]
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ah the UBER WIZZIE SPELL 7 must have really cool graphics!

Author:  ExarKun809 [ Mon Jan 26, 2004 8:54 pm ]
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Well I played a rogue. You'd hide, sneak up behind a MOB, backstab, auto attack, steal, etc. And, if grouped, your damage shield buff does damage, your blade has poison on it, etc. etc. etc.

There was just more to it that F1, F1, F4, F7, F1, F1, F4, F7...Fire, fire, fire, fire, fire, fire, fire.

Author:  Calvin Simmons [ Mon Jan 26, 2004 10:56 pm ]
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Played the Xbox version of KoToR. Was the best RPG ever until I finished my 3rd star map. Since I had hoped around planets a little the leviathen picked me up but it starts me out on the ebon hawk. Now I get to stand around the Ebon Hawk and look at all my characters... How fun. Not wasting another 20 hours on the game to get back to where I am lol.

Author:  Master Edward [ Tue Jan 27, 2004 4:58 am ]
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What makes KotOR a great game is the story. It pulls you along, immerses you in the game world. SWG has next to no story, you have to amke your own, it's not a game, it's a playground.

Also the KotOR levels are lovingly handcrafted and filled with crunchy content, there is something to discover around every corner. SWG has those huge computer-generated worlds that are somehow bland and emtpy, but nice-looking.

When I started KotOR I always wanted to continue playing it next night instead of logging into SWG. Now that I have completed it I take a break and consider replaying it to experience the options I missed first time around. SWG only makes me log in to keep what I have maintain, my houses, check on harvesters, stuff like that.

Edward

Author:  X2-PB [ Tue Jan 27, 2004 2:13 pm ]
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Yep, so here's the question; what do they have to put into SWG, without forcing NPC plots on people, to make it more immersive?

I think the new Imp Checkpoint idea goes a long way. Plus the fact that they are revamping a lot of the professions.

I think that if they ever manage to fix crafting to that every crafter, from newbie to master, can have their own niche in the market and their own uniqueness of product, that would go a long long way in my mind (not that that's gonna happen, but one can dream!!)

X2

Author:  Bossman Intrepid [ Tue Jan 27, 2004 3:41 pm ]
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Remember when the idea was that you'd have to drop the lower professions as you got to higher ones so that even newbs would have in-demand items? That seems to me obviously way better than the current system.

Author:  Mantison Tau'rus [ Tue Jan 27, 2004 4:08 pm ]
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It was called Schematic revocation. It got burned in EARLY beta testing. Not sure why to be honest...

Author:  X2-PB [ Tue Jan 27, 2004 4:14 pm ]
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some silly soloist called caella I believe.

Author:  Mantison Tau'rus [ Tue Jan 27, 2004 4:37 pm ]
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You know Caella never played retail?

She burned down true interdependence in the game, then left once we went live.

I still chew her out from time to time on some other boards I visit for that reason, hehe....

Author:  X2-PB [ Tue Jan 27, 2004 4:43 pm ]
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Yeah, didn't she say it was crap because there's no grouping ability in the game? :D

Author:  Flyoc [ Tue Jan 27, 2004 7:38 pm ]
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Maybe not pure revocation, but newbie crafter should be able to make the best newbie items.

Author:  Master Edward [ Wed Jan 28, 2004 4:38 am ]
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Mantison Tau'rus wrote:
It was called Schematic revocation. It got burned in EARLY beta testing. Not sure why to be honest...

Because it did not work.

It did not work, because other systems that were necessary for it to work (bazaar, vendors, advertising) were not yet implemented.

Edward/Rak Hagga
is not blaming Caella for all of SWGs shortcomings

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